The Different Social Messages
Message to character with no argument given is the message the charater get if no victim is given. This can be a warning that the social needs a victim or a special case of the social (ie the player just grins, the grin is not directed at someone).
Message to others with no argument given is the message all other players in the room get if the player tries to type in the social with no victim. If the player receives a warning, then this should be left undefined. If the player does perform some action when there is no victim given then this should reflect that action.
Message to character with an argument given is the message that that the doer of the social sees when s/he types in the social with a character's name given. If the social cannot be performed on other players just leave this space undefined.
Message to others with an argument given is the message that the other characters in the room, save for the victim, see when the social is type in with a victim given.
Message to victim is the message the victim of the social will see.
Message to character, argument given but victim not found is the message that the doer of the social will see if s/he types in a social with a victim but that victim is not in the game. Usually this is a short message informing the doer that the victim of the social cannot be found.
Message to character, victim is self is the message that the character sees when the victim given is also the doer of the social.
Message to others, victim is self is the message everyone else in the room sees when the character performs the social on him/herself.
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