Building Appropriate Rooms, Objects and Mobs
First off, the room descriptions for rooms should be, at minimum, 3 lines long. A good maximum is ten lines long, but generally room descriptions should be 3 to 5 lines long. Don't include descriptions of objects or mobs in the room in case they don't load or have been removed from the room. This only applies to actual objects and mobs, filler mobs and objects, such as crowds or paintings on a wall can be placed in the room description. Always set the room flags and sector type right away, I learned this one the hard way, it's a real headache to have to go back through all 100 rooms of a zone setting the room flags and sector type then. Try to follow the rules of good english grammer while building the room, this can be tricky from time to time, but give it your best shot. Always set the exit descriptions when you add an exit to a room.
Keep your objects balanced, don't create wonder objects that boost every stat for a player by 10. Remember these stats are, generally, only out of 25 so a good object should only increase and one stat by 1 or 2. Better objects can be found in zones for higher level players. ALWAYS set the extra description for an object so that something is displayed when the player types in "look <object>".
Keep you mobs within a certain range of levels (see above). One or two super mobs are okay, just to give a bit of danger to the zone, but generally keep your mobs within a certain range to make you zone fair to the player exploring it.
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