Valarin
OLC Reference: NPC Menu
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NPC Menu

S C R E E N
 1) SPEC                   2) SENTINEL              
 3) SCAVENGER              4) ISNPC                 
 5) AWARE                  6) AGGR                  
 7) STAY-ZONE              8) WIMPY                 
 9) AGGR_EVIL             10) AGGR_GOOD             
11) AGGR_NEUTRAL          12) MEMORY                
13) HELPER                14) !CHARM                
15) !SUMMN                16) !SLEEP                
17) !BASH                 18) !BLIND                
19) HAS_MOB_PROG          
Current flags : ISNPC STAY-ZONE 
Enter mob flags (0 to quit) : 
U S A G E
Available npc choices are:
SPEC           This flag must be set on mobiles which have
               special procedures written in C.  In addition to
               setting this bit, the specproc must be assigned in
               spec_assign.c, and the specproc itself must (of
               course) must be written.  Talk to an *Imp for more
               information.

SENTINEL       Mobiles wander around randomly by default; this
               bit should be set for mobiles which are to remain
               stationary.

SCAVENGER      The mob should pick up valuables it finds on the
               ground.  More expensive items will be taken first.

ISNPC          Reserved for internal use.  Do not set.

AWARE          Set for mobs which cannot be backstabbed. 
               Replaces the ACT_NICE_THIEF bit from Diku Gamma.

AGGR           Mob will hit all players in the room it can see. 
               See also the WIMPY bit.

STAY_ZONE      Mob will not wander out of its own zone -- good
               for keeping your mobs as only part of your own
               area.

WIMPY          Mob will flee when being attacked if it has less
               than 20% of its hit points.  If the WIMPY bit is
               set in conjunction with any of the forms of the
               AGGRESSIVE bit, the mob will only attack mobs that
               are unconscious (sleeping or incapacitated).

AGGR_EVIL      Mob will attack players that are evil-aligned.

AGGR_GOOD      Mob will attack players that are good-aligned.

AGGR_NEUTRAL   Mob will attack players that are neutrally aligned.

MEMORY         Mob will remember the players that initiate
               attacks on it, and initiate an attack on that
               player if it ever runs into him again.

HELPER         The mob will attack any player it sees in the room
               that is fighting with a mobile in the room. 
               Useful for groups of mobiles that travel together;
               i.e. three snakes in a pit, to force players to
               fight all three simultaneously instead of picking
               off one at a time.

!CHARM         Mob cannot be charmed.

!SUMMN         Mob cannot be summoned.

!SLEEP         Sleep spell cannot be cast on mob.

!BASH          Large mobs such as trees that cannot be bashed.

!BLIND         Mob cannot be blinded.

HAS_MOB_PROG   *** Do Not Set - Mob progs are not in use by Valarin ***
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