Valarin
DGScripts: Wizard Script Commands
W I Z A R D   S C R I P T   C O M M A N D S

The following are commands available to game builders:

attach <mtr | otr | wtr> <trigger vnum> <target> [<location>]
Adds a trigger to the mob, object, or room specified. Location indicates which position the new trigger should be in. The location parameter is optional, with the default being the last position.
This is only available to Implementors.
detach [mob | object] <name> <trigger number | all>
Removes a trigger from the mob, object, or room specified. "All" will remove all the triggers. If a number is used instead, the trigger in that position on the script will be removed.
This is only available to Implementors.
tstat <vnum>
Tstat displays information the trigger whose vnum is specified.
tedit <vnum>
If the OLC extension is added, tedit allows you to edit an existing trigger specified by vnum, or create a new trigger with the vnum specified.
tedit list <zonenum>
Gives a list of the virtual numbers of triggers and their names, associated with the specified zone.
tedit list <start> <end>
Gives a list of the virtual numbers of triggers and their names, associated with the specified range of vnums.
Note:  To attach a trigger to a room, obj, or mob permantly, you need to use the respective redit, oedit, or medit commands.

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