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The following are commands available to game builders:
- attach <mtr | otr | wtr> <trigger vnum> <target>
[<location>]
- Adds a trigger to the mob, object, or room specified. Location indicates
which position the new trigger should be in. The location parameter is
optional, with the default being the last position.
- This is only available to Implementors.
-
- detach [mob | object] <name> <trigger number | all>
- Removes a trigger from the mob, object, or room specified. "All" will
remove all the triggers. If a number is used instead, the trigger in that
position on the script will be removed.
- This is only available to Implementors.
- tstat <vnum>
- Tstat displays information the trigger whose vnum is specified.
- tedit <vnum>
- If the OLC extension is added, tedit allows you to edit an existing
trigger specified by vnum, or create a new trigger with the vnum
specified.
- tedit list <zonenum>
- Gives a list of the virtual numbers of triggers and their names,
associated with the specified zone.
- tedit list <start> <end>
- Gives a list of the virtual numbers of triggers and their names,
associated with the specified range of vnums.
Note: To attach a trigger to
a room, obj, or mob permantly, you need to use the respective redit, oedit, or
medit commands.
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